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Snk heroines
Snk heroines





You need to manage your meter carefully because if you spend it all on getting damage, you won't be able to close out the round. You can also tag out for your team member if one of fighters is running low on meter or health, including with cancelling a successful attack into a tag. If you block and you want to get out of pressure you can cancel your block-stun into a left or right dodge roll by spending a bit of meter. You can throw tech by hitting the throw button right after an opponent grabs you, but doing this means you won't be blocking so you will be vulnerable to attacks. For defensive options, you can dodge roll in either direction, you can dodge in the air, you can back dash, if you get knocked down you can get up immediately if you have good timing, including waking up to the left, right, or middle, or you can delay wakeup. That means no high-low mixups, no left-right mixups. Block is relegated to a button instead of your joystick. Directional inputs can change your special attack and your throw, and depending on the character your super. Items give your opponent another thing to manage, can be used on offense or defense.

snk heroines

The right joystick uses items you can pick up mid-battle, which introduce some randomness. If you get blocked or miss, you can end up getting over-extended and can take a bunch of damage. You can cancel your special moves into super, if you have enough meter. You can cancel the ending frames of your attacks into special moves by spending meter, giving you more damage. You can also air dash to make your aerial approaches ambiguous. Long strings can cause a blocking opponent to become dizzy if they block too much. Running forward with a heavy attack will give you a dash attack that can lead to a wall bounce combo. The only buttons are light attack, heavy attack, special attack, throw, block, character swap, and super. Anyone complaining about it is totally missing the point, and it would be hypocritical for them to dismiss the same (perhaps even more arbitrary) issues in other fighters. I guess these critics just don't like being confronted with how it's actually lewd? Yes there is a lot of sexualization in this game.

snk heroines

They are complaining about a juvenile male fantasy in a fighting game, what did they expect? There are literally dozens of swimsuits, pajamas, revealing party dresses, leotards, and tons of cleavage and bare bottoms in Street Fighter, Mortal Kombat, Blazblue, other SNK, Dead or Alive, etc. Also, these sorts of costumes have been normalized. The plot has a bit of a fourth wall thing going on too, so he will definitely make you uncomfortable. He knows he is objectifying women, the whole plot is he's trying to "collect" them and make them fight each other like super heroine barbie dolls in his pervy fantasy world. He does goofy dances while babbling about fetishes. The antagonist knows that he is a creeper. This game is not supposed to be serious, it is supposed to be funny. Two main complaints I see about this game are: (1) over sexualization and (2) lack of gameplay depth. Two main complaints I see about this game are: (1) over sexualization and (2) lack of Excellent game, lots of fun.







Snk heroines